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As face to face events get cancelled, we need ways to quickly take content, learning and collaboration online to keep business and learning moving forward.
It may seem like a daunting task but it doesn't have to be...there are quick and easy ways to take it online.
3 tips for taking your training or event online:
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For those of us who work remotely as a practice are already set-up to be WFH. We have the tools, tech, discipline, and mindset to get the job done no matter where we are. Our mindset is inherently collaborative. We know when to pick up the phone, over-communicate, get everyone on a virtual meeting, and yes, when an email will do.
But for most, going into the office, turning on their computer, and prepping for the day's meeting is the norm. They expect that they will run into their co-workers in the halls or pop their head over the cube wall. Not to mention,their boss will see them at their desk and assume that work is getting done.
Telecommuting has grown by 115% in the past decade and probably 10,000% in the past week.
Workers unaccustomed to working from home face significant challenges before they even start work:
- Tools and technology - not everyone has a laptop or a stable internet connection
- Distractions at home - school age children have been sent home for an extended period
- In-person to remote - many tasks quickly accomplished face to face need to be digital
The physical and technology shift is just half the battle. We need to be thinking and acting differently to manage the daily and sometimes hourly change that we are faced with.
Tips for adopting a collaborative mindset:
Above all else, remember that collaboration comes in many forms and you don't need to be face to face to do it. Change your mindset and think about ways you can adopt a collaboration mindset regardless of proximity!
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by Louise Gaston, Evolve Solutions Group
Microlearning Gamification – Daniel Belhassen
Gamification of eLearning CAN exist without games! In Daniel Belhassen’s session we learned some tips and tricks for including some game features without turning your course into a game:
What Fortnite can Teach us about Memory, Motivation & Learning – Jeremy Medrano
Fortnite is a popular and engaging phenomenon, I know my son is a HUGE fan. Game developers have developed strategies for effectively capturing a gamer's attention and retaining it over long periods of time. Imagine what you could accomplish by applying these methods in your e-learning?
These are the proven methods that we learned about, all of which we can apply to our own learning initiatives.
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It is already a week since DevLearn 2019 and I am still processing through all the information, new vendors and ideas I want to pursue. Here are my top 5 things I learned at DevLearn 2019 last week:
1. Augmented & Virtual Reality - Cool emerging tech when used for the right thing!
To be honest, I went in with a bit of a bias on AR & VR. It is all the buzz right now and certainly is worth the excitement but I stand by my belief that it is still emerging and developing (probably in its adolescence) and is really great for certain things. I see phenomenal uses for AR & VR in forestry, manufacturing, construction, and hazardous/safety areas. Mapping forest reclamation projects, overlaying construction projects on a building site, teaching electrical workers to resolve hazardous issues without having to recreate those situations. The potential is endless. But please, do not ask me to build communications skills in a Virtual Reality game.
2. LXP, LMS and LRS - Learning platforms have come a long way
I spent a ton of time in sessions about platforms, LXP, LRS, LMS, LCMS....I also spent a significant amount of time talking to vendors who provide these platforms. Biggest take-away: the platform is really just the jumping off point. An LXP provides the framework and foundation but you still need to design good training and bring it all together in a format that conveys the right information at the right time and in a way that your audience can consume it. I am over-simplifying a bit but as I learn more about the evolution of learning platforms, I look forward to learning more about which platform works best and whether we can finally do away with the traditional LMS systems.
3. xAPI - only as good as what you put into it
I learn more about xAPI every year and we have even started an xAPI pilot program in house to test out the limits of SCORM and AICC data and its ability to be read by xAPI. Biggest take-away, SCORM and AICC are very limited in what data they can pass and without an LRS you can't really interpret it. I am learning still and am still a bit confused about not only how it all works but what we can actually get from this new type of data. It is one thing to gather data, it is another thing to interpret and act on that data.
4. Speaking of Data - Because everyone else was talking about it
There were tons of sessions talking about xAPI, Data, analytics, dashboarding, how to get data and what to do with it. The key take-away for me and what I personally continue to struggle with on this topic:
- What should we be measuring?
- Is what matters actually measurable?
- What metrics matter? To the designer? To business leaders? To outcomes?
- Why can't we get better data?
Lots of still unanswered questions but I feel like we are all still looking for these answers.
5. Simplicity is key
Each year, I attend at least 1-2 sessions on color, design trends, color, imagery, etc. And every year I see the same thing, simplicity is key, color preferences are going to change, and whether it is content, color, graphics, imagery, keep it simple and make sure you have some white space.
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Augmented and Virtual Reality is cool! I am talking about the jaw dropping, “I can’t believe they can do that, how can we apply this and I want it now" type of awesomeness. BUT…
AR and VR are not for everyone and everything.
As someone who lives learning technology, I am going to have a hard time picking between the 10+ sessions at DevLearn 2019 dedicated to AR/VR and emerging tech including the keynote, “Augmented Human: How Technology Is Shaping the New Reality” with Dr. Helen Papagiannis.
AR & VR…what is it good for?
AR & VR have been around for a while, but it wasn’t until the last few years that it went from novelty to necessity and from leisure to business use. I remember about 5+ years ago, my husband (not a tech guy) got us all VR Goggles for use with our Samsung phones. It was fun for a bit seeing the view from the top of the Empire State Building and “flying” across the Great Plains all while sitting by the fire in our family room.
Flash forward just a few years and now AR & VR are seemingly everywhere….but should it be?
We all want to be on the cutting edge of learning, making the best use of emerging tech, creating content and interactions that deliver information and help learners retain and employ that information. Learning technology is helping us every day get better, faster, and more effective at developing, delivering learning. But it needs to be right for the topic and the learner and it can’t be the only way you deliver.
Just like arbitrary requests for training from stakeholders and business leaders – because training fixes everything – yeah right! Just because it is new and cool doesn’t mean it is right for your training initiative. What L&D professional hasn’t been asked “Hey, can we use AR & VR for that training course?”
Great uses for AR & VR:
Pick your topics and initiatives! Consider your learner and make AR & VR one of the solutions, not the only solution.